Escape 01
December 2011
Steel frame, aluminum wire screen, sheet metal
32” x 32” x 32” 

The basic unit of space in an engineered world, the box has the defining property of containment. 

Physical, conceptual, and virtual boxes abound. Some two millennia of the architectural achievement in the Western tradition precede the perfection of the modern architectural box.

In a virtual world the task is reversed; we begin with a box.

V = a * b * c

The virtual box has no physical limits.

Sometimes, the only motive is to escape.

//////////////////////////////////////////////

This work utilizes a physical property known as the Faraday Cage. The metal screens and conductive metal frame form an object that is (nearly) electrically impenetrable. Shocks, impulses, and radiation up to the Microwave spectrum are blocked or severely attenuated by its walls. Telecommunications devices such as cell phones, radios, and computers cannot transmit or receive signals to or from the outside world. 

//////////////////////////////////////////////

Brick Wall, Walla Walla WA
May 2011
Silver print from Polaroid Type 55 negative
8.5” x 11”

Brick Wall, Walla Walla WA

May 2011

Silver print from Polaroid Type 55 negative

8.5” x 11”

Brick Wall, Tieton WA
August 2011
Archival inkjet print
14” x 11”

Brick Wall, Tieton WA

August 2011

Archival inkjet print

14” x 11”

Snow Bank, Rainier National Park
August 2011
Archival inkjet print
8.5” x 11”

Snow Bank, Rainier National Park

August 2011

Archival inkjet print

8.5” x 11”

Ladies’ Man
March 2011
Linoleum hand print
8” x 10” 

Ladies’ Man

March 2011

Linoleum hand print

8” x 10” 

Tieton Towers
August 2011
Digitally designed; letterpress printed by Paper Hammer Studios 
Original artwork by Boris Gaviria
11” x 17”

Tieton Towers

August 2011

Digitally designed; letterpress printed by Paper Hammer Studios 

Original artwork by Boris Gaviria

11” x 17”

10x10x10xTieton exhibition poster
July 2011, for Mighty Tieton Events
Laser print
10” x 10”

10x10x10xTieton exhibition poster

July 2011, for Mighty Tieton Events

Laser print

10” x 10”

Touch/sight interface for a social networking application on an augmented reality platform.
October 2010
Digital rendering

Touch/sight interface for a social networking application on an augmented reality platform.

October 2010

Digital rendering

Screen captures and photos from a critique of QR FACE software
December 2010
Laptop computer, webcam, Processing software
14” x 10” x 10”

/////////////////////
QR FACE
is a proof-of-concept Processing program which attempts to locate and identify faces from a live video stream. It was envisioned as a component in an augmented reality software application. Participants affix a computer-readable QR code sticker to their foreheads. The code it contains corresponds to a database of identities. The program uses facial recognition software to locate faces within the video frame and identifies them by means of the unique identifier encoded in the stickers.
/////////////////////

Screen captures and photos from a critique of QR FACE software

December 2010

Laptop computer, webcam, Processing software

14” x 10” x 10”

/////////////////////

QR FACE

is a proof-of-concept Processing program which attempts to locate and identify faces from a live video stream. It was envisioned as a component in an augmented reality software application. Participants affix a computer-readable QR code sticker to their foreheads. The code it contains corresponds to a database of identities. The program uses facial recognition software to locate faces within the video frame and identifies them by means of the unique identifier encoded in the stickers.

/////////////////////

VIDGRID

——

October 2010

Laptop computer, webcam, Processing software

12” x 12” x 12”

——

VIDGRID is an interactive video installation using the Processing

software development environment and a laptop computer. It divides the

frame of a live video fees into a series of smaller frames which

update at irregular intervals and with various visual filters applied.

Some aspects of the display are random. Others vary based on

mathematical patterns, user input, or environmental feedback.

The piece was first conceived and constructed to be presented in a

gallery setting. Another incarnation of the program, dubbed “Dabbles

in Code” debuted as a visual backdrop to a performance by the band

“Dabbles in Bloom” at Whitman College in April 2011.

No Road, 2010
Silver print
6” x 6”

No Road, 2010

Silver print

6” x 6”

Accident in the Alleyway, 2011
Silver print from Polaroid Type 55 negative
5” x 10”

Accident in the Alleyway, 2011

Silver print from Polaroid Type 55 negative

5” x 10”

Schism, 2011
Silver contact print from panoramic pinhole negative
2” x 7”

Schism, 2011

Silver contact print from panoramic pinhole negative

2” x 7”

Coffee, Table Book, 2011
Leporello accordion book. Linen cover; coffee and ink on paper.

Coffee, Table Book, 2011

Leporello accordion book. Linen cover; coffee and ink on paper.

Escape 01
December 2011
Steel frame, aluminum wire screen, sheet metal
32” x 32” x 32” 

The basic unit of space in an engineered world, the box has the defining property of containment. 

Physical, conceptual, and virtual boxes abound. Some two millennia of the architectural achievement in the Western tradition precede the perfection of the modern architectural box.

In a virtual world the task is reversed; we begin with a box.

V = a * b * c

The virtual box has no physical limits.

Sometimes, the only motive is to escape.

//////////////////////////////////////////////

This work utilizes a physical property known as the Faraday Cage. The metal screens and conductive metal frame form an object that is (nearly) electrically impenetrable. Shocks, impulses, and radiation up to the Microwave spectrum are blocked or severely attenuated by its walls. Telecommunications devices such as cell phones, radios, and computers cannot transmit or receive signals to or from the outside world. 

//////////////////////////////////////////////

Brick Wall, Walla Walla WA
May 2011
Silver print from Polaroid Type 55 negative
8.5” x 11”

Brick Wall, Walla Walla WA

May 2011

Silver print from Polaroid Type 55 negative

8.5” x 11”

Brick Wall, Tieton WA
August 2011
Archival inkjet print
14” x 11”

Brick Wall, Tieton WA

August 2011

Archival inkjet print

14” x 11”

Snow Bank, Rainier National Park
August 2011
Archival inkjet print
8.5” x 11”

Snow Bank, Rainier National Park

August 2011

Archival inkjet print

8.5” x 11”

Ladies’ Man
March 2011
Linoleum hand print
8” x 10” 

Ladies’ Man

March 2011

Linoleum hand print

8” x 10” 

Tieton Towers
August 2011
Digitally designed; letterpress printed by Paper Hammer Studios 
Original artwork by Boris Gaviria
11” x 17”

Tieton Towers

August 2011

Digitally designed; letterpress printed by Paper Hammer Studios 

Original artwork by Boris Gaviria

11” x 17”

10x10x10xTieton exhibition poster
July 2011, for Mighty Tieton Events
Laser print
10” x 10”

10x10x10xTieton exhibition poster

July 2011, for Mighty Tieton Events

Laser print

10” x 10”

Touch/sight interface for a social networking application on an augmented reality platform.
October 2010
Digital rendering

Touch/sight interface for a social networking application on an augmented reality platform.

October 2010

Digital rendering

Screen captures and photos from a critique of QR FACE software
December 2010
Laptop computer, webcam, Processing software
14” x 10” x 10”

/////////////////////
QR FACE
is a proof-of-concept Processing program which attempts to locate and identify faces from a live video stream. It was envisioned as a component in an augmented reality software application. Participants affix a computer-readable QR code sticker to their foreheads. The code it contains corresponds to a database of identities. The program uses facial recognition software to locate faces within the video frame and identifies them by means of the unique identifier encoded in the stickers.
/////////////////////

Screen captures and photos from a critique of QR FACE software

December 2010

Laptop computer, webcam, Processing software

14” x 10” x 10”

/////////////////////

QR FACE

is a proof-of-concept Processing program which attempts to locate and identify faces from a live video stream. It was envisioned as a component in an augmented reality software application. Participants affix a computer-readable QR code sticker to their foreheads. The code it contains corresponds to a database of identities. The program uses facial recognition software to locate faces within the video frame and identifies them by means of the unique identifier encoded in the stickers.

/////////////////////

VIDGRID

——

October 2010

Laptop computer, webcam, Processing software

12” x 12” x 12”

——

VIDGRID is an interactive video installation using the Processing

software development environment and a laptop computer. It divides the

frame of a live video fees into a series of smaller frames which

update at irregular intervals and with various visual filters applied.

Some aspects of the display are random. Others vary based on

mathematical patterns, user input, or environmental feedback.

The piece was first conceived and constructed to be presented in a

gallery setting. Another incarnation of the program, dubbed “Dabbles

in Code” debuted as a visual backdrop to a performance by the band

“Dabbles in Bloom” at Whitman College in April 2011.

No Road, 2010
Silver print
6” x 6”

No Road, 2010

Silver print

6” x 6”

Accident in the Alleyway, 2011
Silver print from Polaroid Type 55 negative
5” x 10”

Accident in the Alleyway, 2011

Silver print from Polaroid Type 55 negative

5” x 10”

Schism, 2011
Silver contact print from panoramic pinhole negative
2” x 7”

Schism, 2011

Silver contact print from panoramic pinhole negative

2” x 7”

Coffee, Table Book, 2011
Leporello accordion book. Linen cover; coffee and ink on paper.

Coffee, Table Book, 2011

Leporello accordion book. Linen cover; coffee and ink on paper.

About:

In an era where images can empower and enlighten with greater speed and impact than ever before, my work is a tireless exploration of the systems of meaning that underly visual expression.

My academic background is in Fine Art, though it is of a piece with my extracurricular and professional experience. Working in a diverse positions for a broad range of employers, I have cultivated business skills and design accumen that complement my many creative endeavors.

Look over my résumé or contact me directly:

ben@lerchin.com
+1 971-225-3724